

The original Scar of the Doll was an obscure Japanese visual novel developed in the 1990s and released as freeware. Created by an outfit called Child Dream, Hidehisa Miyashita served as writer, the same man behind the PS3 RPG Folklore. Originally unknown to Western audiences, it was localized and made available via Steam in 2017 as an enhanced port. I can't speak on sales figures but apprently this reboot was enough of a success to warrant a full-blown remake some five years later, the subject of this review. I've played both, and while I'd normally not be one to "double-dip" like this, the game is so short there really isn't a compelling reason to not continue on to the remake after experiencing the old version.

Atmospherically, the story is quite good. It's genuinely unnerving, punctuated by some great creepy locales and frequent use of startling sound effects. The actual writing is quite straightforward. Unlike modern visual novels, which often attempt to steer the player's emotions, Scar of the Doll features significantly fewer introspective moments. There's a persistent ambiguity as well: certain events are never explained sufficiently and the game ends with some loose ends left untied. It's a rather effective sleight of hand -- the game begins as a mystery and ends as a decidedly different one. There are precious few supernatural elements found within Scar of the Doll, though oftentimes the "realistic" science fiction defies belief. Example: at one part Asumi must open a locked electronic door. Said door only responds to individuals who have the correct key card and aren't under a state of duress (what?!). There's also plenty of hypnosis and false memories and genetic manipulation -- some juicy "maybe someday" science.

There are two obvious differences between this remake and the original (or, the port of the original, I suppose). A minor change: the navigation is much more streamlined here. The original had some tedious "go east / go west" strolling around. Here, one simply needs to select a place from a map. But the big difference is the graphics. While the original boasted some uniquely realistic character designs and photographed backgrounds, this variant is pure anime. Nothing extraordinary here graphically, but it all looks good enough, especially the qt3.14 anime grills, but we always love those don't we folks. (I've heard some parts of the text were modified/rewritten for this new version but I played the original five years ago and I can barely remember what I had for lunch).
All told, I'd rank the original a bit higher than this new version. It's just fine but feels somewhat "generic" among the deluge of modern mystery VNs, while the original's comparatively unsettling aesthetics really pop. Can't really go wrong either way though.
Rating: 3.5/5
Reviewed: 07/13/25


What's this actually all about? Well, the protagonist is a guy named Kanata who takes the train every day. He ends up chatting with Nozomi, who seems oddly confused (aren't we all!), downright amnesiac. She soon details three stories, from an omniscient viewpoint. The stories are romance tales about various folks in middle school, high school, and college. A "big lie" frames each tale. Eventually it's revealed how the stories are actually relevant to Nozomi herself, and there's a grand true ending. There are supernatural elements throughout, similar to what you'd see in an early Key VN like Air, but the anti-translation makes it almost impossible to figure out what the hell is happening. Gameplay is standard. Some occasionally binary choices can lead to premature bad endings. It seems odd that flashback story-within-a-story segments would feature choices but here we are. The whole thing wraps up in around three hours.
Audiovisual presentation is admittedly bland. Train girl is pretty hot and I like her mom jeans. The ending theme is really pretty, but maybe I was just relieved this was finally over.
Rating: 1/5
Reviewed: 12/01/25

Story: this is yet another mystery. The game opens with live action footage and narration by an individual named Mirai (the only voiced character in the game, by the way). She states that her father, Hiroaki Yushima, had gone missing while working on a controversial video game, and "you" the player are tasked with finding him. It's a metanarrative, and pulled off well (at least at first). The "game within a game" is the titular Angel Whisper. And Hiroaki Yushima is billed as a real missing person in the Angel Whisper promotional materials (the real Angel Whisper, the one on Switch, not the fake one IN the game, you know what I mean...).

Gameplay consists of reading, plus choices and navigation. As with Scar bad choices can lead to premature Game Overs, but they're either harder to trigger now or there aren't as many. I played pretty sloppily and only hit two, when I got cocky and tried to get Yushima to "do something" too early. Navigation is map-based and Yushima can scoot around the city. In addition to his work friends (and foes), Yushima also pals around with a couple of cuties: one a fortune teller and the other a paranormal researcher. It's often hard to figure out what to do. Thankfully there's a generous "hint" system that saves both hours and headaches.

The audiovisual presentation is... okay. In terms of character designs, the ladies are all adorable but the men look goofy. For better or worse, the protagonist is never seen. Backgrounds are photographs. I'm a huge sucker for this, they look cool. Music is pretty stock, it's hard to remember a single piece. The most striking scenes in the game are the abstract dream sequences, with their vastness and weird geometry. Though having these essentially replay every hour or so gets old. There are some really specific annoying technical issues. Load times are frequent for some reason, and when the game is loading the screen is just pure blackness like the damn thing crashed. Navigating menus is a strange experience as the highlighted choice is, well, barely highlighted. It's a nearly invisible red border that I swear is like two pixels wide. I can only sorta see it and ended up playing the game with touchscreen controls but who wants to do that!!
I don't know how applicable my criticisms would be to the original game, but this remake feels really undercooked. Blessedly, it's "only" about seven hours in length, though I still found myself slogging through this in twenty-minute bursts. Hard to recommend.
Rating: 2/5
Reviewed: 11/29/25